Every Roomicide is a different building on a different night. A sea fort with the tide coming in. A country house buried in snow. A wedding with the lane under water. Whatever the walls, the rules never change.
Every room is a page. Open a door, turn to that page, and meet whoever is standing in it. Somewhere inside is a witness who saw the killer, and somewhere is a person no clue can rule out.
The last name you cannot cross out is the one who did it.
No grids. No word searches. The same rules in every book, whatever the building.
Every room is a page, and the room number is the page number. A door tells you where it goes. Turn there, and walk in any order you like.
Seven rooms hold someone who saw the killer. Each gives you exactly one thing about him, and every one of the seven is needed.
Everyone you meet is on your suspect list. If a single detail does not match, strike the name. Keep going until one will not fall.
Eleven ruled out. One left standing. That is the whole game.
Each one stands alone. Start with any of them.
A sea fort a mile offshore. The tide came early, the paymaster is dead, and nobody can leave. 88 rooms, 130 suspects, 7 clues.
Christmas Eve, the worst snow in 40 years. The master of the house is dead under the tree, and you are the one they found standing over him. 64 rooms, 90 guests, 7 clues.
A winter wedding, the lane under a foot of water. At midnight every lamp goes out, and when the light comes back the bride's father is dead and you are standing over him. 96 rooms, 110 guests, 9 clues.
We will never tell you the name. We will tell you whether yours survives.
Pick the book, then write the name you settled on. We hold that person against every clue in turn, exactly as you did it in the book.
If your suspect fails, we tell you which of the seven ruled them out, and nothing else. We never print what the clue was, and we never print the name. You go back into the building and keep looking.
A wrong answer costs you nothing but the walk back.
Seven clues. Your suspect must survive all of them.
Questions, corrections, or news of what is coming next.
Ask me anything about the books. If you find a mistake in one of them, tell me and I will fix it. I am also building demo cases and small games to play online, and I will put them here when they are ready.
For a mistake, tell me the volume and the room number.